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- Q2RTXPerimental Public Forked from NVIDIA/Q2RTX
My 'Experimental' fork of NVIDIA’s implementation of RTX ray-tracing in Quake II
- ericw-tools-wid Public Forked from ericwa/ericw-tools
Quake/Hexen 2 Map compiling tools - branch of http://disenchant.net/utils
- microui-community Public Forked from rxi/microui
A tiny immediate-mode UI library. Official community fork.
- Polyhedron-Engine Public
Heavily modified engine fork of Nvidia's Q2RTX. https://discord.gg/6Qc6wfmFMR
- gsc-Q2RTXP Public Forked from riicchhaarrd/deprecated-gsc
Q2RTXPerimental Fork of: GSC implementation in C++
- Q2RTXPerimental-monopp Public Forked from Kiddinglife/monopp
Q2RTXPerimental fork of Mono wrapper, containing minor changes to accustom for the build process.
- Base-Polyhedron Public template
Folder where all our data resides in order to run the game engine independently from good old ID-Tech 2 that always wanted some Q2 or what not files around.
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