A programmable version of Neil Thapen's Pink Trombone
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Updated
Jan 11, 2025 - JavaScript
A programmable version of Neil Thapen's Pink Trombone
an engine sound generator written in JavaScript using the Web Audio API
A Java audio-playback class, modeled on javax.sound.sampled.Clip, enhanced with concurrent playback and dynamic handling of volume, pan and frequency. Maven version.
Python library for generating ambient music from text descriptions. No GPU required. Turn text into sound with a single line of code.
Code for the "NoiseBandNet: Controllable Time-Varying Neural Synthesis of Sound Effects Using Filterbanks" paper.
A more powerful, intuitive, and concurrency safe Clip, for Java audio needs.
Advanced environmental audio engine for Foundry VTT. Features real-time acoustic occlusion, procedural reverb zones, and multithreaded raycasting for studio-quality immersion without performance impact.
Virtual Megus: a generative music experiment
ZzFX for Playdate: a C port of ZzFX with a Lua API and playable demo. Generate retro game sound effects live from code, no audio files required!
Game audio as a pure function — a deterministic synthesis engine in Rust. Author sounds as data, render byte-identical audio: instruments, songs, zero-asset SFX, live DSP buses, voice management, beat-quantized adaptive music. Rust + Python + CLI + a native studio. No samples.
Soufflé — your task list, but it’s got a personality .-.
A retro-style arcade game demo built with the LÖVE 2D framework, featuring procedural lightning, real-time audio generation, and matrix-based pixel sprites
A calm, premium terminal timer, stopwatch, and Pomodoro ritual with built-in procedural sounds.
Linux-first real-time mechanical keyboard acoustic engine. Pure procedural synthesis. Zero audio samples. Low-latency.
Examples demonstrating the use of AudioCue
An example for the PxPre Phonics library - for audio music synthesis in Unity.
A complete 2D game engine built from scratch using pure Python and tkinter — no external libraries. Features custom rendering, input, physics, audio, and a full component system.
A procedural tone generator library for constructing programmed trees of instructions for virtual instruments.
GENERATOR: RIFT ASCENT — Infinite Heat. A canvas-based action game with prestige cycles, upgrades, co-op, and procedural audio. Coming to iOS & Android.
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