Collection of docs/tools/resources for reverse engineering and working with video game file formats.
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Updated
Jun 12, 2026 - HTML
Collection of docs/tools/resources for reverse engineering and working with video game file formats.
Game of snake that fits in a QR code.
CIS 102 - Getting Started with Video Game Development
A 3D movement/platforming game demo attempting to recreate Counter-Strike/CS:GO "bunny-hopping" (bhopping), "surfing", and "air strafing" using Source Engine physics and movement ported to Unity 3D. Includes PlayerController.
Dialogue Scripting Language
Yet Another Fantasy Console.
Advanced AI-driven tool for generating unique video game characters using Stable Diffusion, DreamBooth, and LoRa adaptations. Enhances creativity with customizable, high-quality character designs, tailored specifically for game developers and artists.
Source code for the Medieval Conquests modification in Mount & Blade: Warband video game, game files can be obtained from moddb at https://www.moddb.com/mods/medieval-conquests
Interactive Graphics exam project. Interactive 3D renders of a cube and of a dog with WebGL.
Editor for Bioware's Original Neverwinter Nights Game
A 3rd-Person driving/racing game with inspiration from Mario Kart made in Unity that has online multiplayer functionality. Utilizes Photon Unity Networking 2 (PUN 2) and licensed music from Monstercat.
This C project is about creating a 3D polygonal game with ray-casting technique, that utilizes no GPU. Just like the breakthrough shooter games in the 90s. As of January 24th 2023, this is a collaboration project with @Dofidog and @UItsi.
This is the journey of how I became a Roblox developer and how it first got me into programming and video game development.
Generate contour terrain landscapes in real-time in the browser. Built with Javascript / HTML canvas
Krig is a cross-platform, open source game engine with accompanying demo game (by the same name).
Tainted Paths is a full game modification of Mount & Blade: Warband written with over 100000 lines of custom code, custom assets as well as a vision for a more fun and intense experience.
Atari 2600 game made with Assembly 6502
The first "game" I ever made using Unity 2D with my own personal twist on the games "Arkanoid" and "Breakout."
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